![]() ![]() In the same way they have complimented and been been used alongside Max and Maya for years. Both of them are reasonably affordable and great companions to have in a Bender centric workflow. Not Maya not Max and not Blender.Īlso ZBrush and 3D Coat are both highly specialized and evolved boutique app’s for sculpting modeling and texturing. There is nothing else anything like them or approaching their quality in any other of the 3D apps. I think it’s also important to remember that these auto retopo routines are unique to both 3D Coat and ZBrush and pretty much stand out on their own. It’s also been my main one while working anywhere in-house for this sort of job for several years too. I know first hand of at least one content creation studio in London where Blender is the main retopo tool used. So it really is a happy blend between surface retopo and poly modeling. The fact you have access to the full poly modeling toolset. It’s also fair to mention that Blenders default retopo methods and tool set is no slouch either. If auto topo routines are used for main assets then it’s mainly as a quick starting point for fine tuning with hand retopo work. From Dynamesh to sub D modeling and sculpting. ZRemesher is mostly used as a step in the sculpting workflow. And non organic hard surface is still a bit of a problem for auto topo routines. It’s still preferable in most cases to retopo by hand for characters and hero assets. As good as some of these auto routines have become. It’s not an auto topo method so much as a set of tools and workflows to make manual retopo as pleasurable and efficient as possible. Except to say if Blender wants to be a complete program which it has been it would seem to me retopo would need to be addressed as evidently it has in other programs. I simply said what I had to and am done with this. And, my old opinionated ass is older then dirt and care not one wit about your thoughts. At some point it would seem to me Blender needs to address that.Īnd, before all the entrepreneurs come down on me let me simply say Blender isn’t and never was Autodesk where for a mere thousand more you could have all the bells and whistles. And, I would think the ease of retopo is part of that decision. But, to paraphrase the box modeler from hell, in a podcast, many studios are hiring artist types to sculpture characters instead of box modeling. Thank goodness the Denoiser wasn’t part of that deal. ![]() I don’t think any developer is working on a Autopo as you call it since for 72 dollars something is available as a add - on. This was my concern about The Blender Market from day one. I just don't have the time to work on the code myself.Īnyways just thought I would throw some things to keep in mind while you work.Screenshot from 18-32-39.png 699×108 4.79 KB Hard to tell when I will be able to take what I know and get a programmer to code it. I don't think we will see any auto tools doing that any time soon although I am working on a theory of a way to do just that. All critical edges and forms must be defined in order for the finial model to be CAD accurate.Īccuracy becomes the issue, when defining mesh flow you have to capture the forms and flow of the surfaces. The key to getting from scan data to accurate CAD model is feature definition. I have not seen any videos dealing with control over mesh flow. This is why I am skeptical over the new mesh tools coming out. You also have zero control over mesh flow which is a critical point in dealing with scan data. This can create nightmare situations and a lot of lost time and effort. I have been working with scan data for over 20 years and have yet to build a model my clients haven't been happy with.Īnyways if you need any help with different methods ask and If I can help I when you slice a mesh and end up with a curve you have zero control over the control points on the curve. So the idea is to create a base mesh with topology that matches the critical areas on the model, then you can snap things to the critical areas and probably get well within the tolerance you need. I can tell from looking at your scan model that it is not very accurate, probably close enough but not 100%. One thing you have to remember when using scan data, your final model will only be as accurate as your scan. Does it work? Yes but it can be a very difficult way to work with scan data. You can use this method but it's very time consuming and in my opinion not the best approach. Having some measurement of the bow I did want to be sure they are respected in the final solid, suppose the best way is to slice, adapt the segments to measures, blend them together." But what about slicing using different Sketch plane.
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